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The Superlatives: Aetherfall Activation Code [key]





















































About This Game Lead a superpowered team of "Superlatives" to defend 19th-century Victorian London! Battle a Martian warship, clockwork monsters, and nefarious inventors.The Superlatives: Aetherfall is a 260,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.The prestigious Society for the Advancement of Individuals of Superlative Talent and the Protection of the Queen has invited you to become their newest member! But on the very day the Society plans to initiate you, unknown Villains destroy the Society headquarters and kidnap your colleagues! As the sole remaining full member of the Superlative Society, you must initiate new recruits to investigate the abduction.Meet your team: Nimble—faster than lightning; Wailer—a "banshee" with sharp blades and sonic shriek attacks; Arturek—the gruff Martian warrior; Tua—a Venusian who commands the power of plants; and Black Orchid—a strangely familiar new recruit. Your efforts are bolstered by your faithful Clockwork assistant, Gatsby, and your always-butting-in rival, Hallow.Will your gain your team’s trust and convince them to work together, or will they fall apart under the pressure? Will you cut a deal with London’s Villains, or even turn the Society into Villains yourself? Will you trust the mysterious Dusk and Mr. Ink, who offer you help, or will you uncover their many secrets? Play as male, female, or nonbinary; gay, straight, bisexual, asexual, or aromantic Draw power from your preternatural nature, alien heritage, or genius gadgets Protect the Earth from torrential aetherfalls Keep your identity secret from your nosy landlady, Mrs. Rathbone Negotiate with minute Mercurian monarchs (Mercurians stand only four inches tall) Push your teammates to transcend their origins or pursue their destiny Foil the Nefarious Clockwork Contraptions of Dr. Eisengeist and discover his originsDon your mask, take to the skies, and God save the Queen! 7aa9394dea Title: The Superlatives: AetherfallGenre: Adventure, Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 19 Oct, 2017 The Superlatives: Aetherfall Activation Code [key] the superlatives aetherfall dusk. the superlatives aetherfall. the superlatives aetherfall. the superlatives aetherfall apk unlocked. the superlatives aetherfall walkthrough. the superlatives aetherfall romance. the superlatives aetherfall romance options. the superlatives aetherfall romance. the superlatives aetherfall mr ink. the superlatives aetherfall guide. the superlatives aetherfall dusk. the superlatives aetherfall romance options. the superlatives aetherfall full apk. the superlatives aetherfall apk mod. the superlatives aetherfall apk unlocked. the superlatives aetherfall guide. the superlatives aetherfall unlocked apk. the superlatives aetherfall characters. the superlatives aetherfall paid apk. the superlatives aetherfall download. the superlatives aetherfall full apk. the superlatives aetherfall paid apk This game is absolutely worth $5.99 and I will likely buy more games from this company as a result of this one. In fantasy/superhero stories you have certain basic components and if an author strays too far from those then they lose the heart of the genre but at the same time each piece has to be articulately crafted and carefully weaved together. Alice Ripley did a great job in this endeavor. The tone of the story instantly takes you on a fantastic superhero adventure through Victorian London. There's murder, mystery, action, a couple shots of humor, and even a dash of romance. I left this game open on my screen a couple of nights so ignore the play time. For an average reader you probably have about 8-10 hours on a single play through. There are so many options and branching storylines and achievements that I plan on playing it at least once more. My personal preference would have been for more elements to enhance the presentation such as graphics, music, and imagery but the screenshots show you what you're getting into so I'm not complaining.. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Highly recommended if you love the Heroes Rise Trilogy. Characters are fleshed out, and your choices feel like they matter. There are also tons of ways to play the game, even changing your fighting style gets you something different. The pacing is also good; I never got bored or skipped a paragraph like I do when CYOA authors get carried away with descriptions.<MAJOR SPOILER ALERTS>Only two things I dislike about the game: One, weird glitch where Dusk gets abducted because you ran off to check on Gatsby even after choosing to protect her. Two, didn't like the ending so much. The shift in POV is jarring, I didn't like that I was abruptly yanked away from this character I had spent a good deal of time with. Would be less annoying if it was actually a setup for the sequel, though.. A very great text adventure game. It has some very interesting characters and a satisfying enough choice system that makes doing multiple playthroughs actually interesting. If you enjoyed games like Heros Rise or choice of robots u should enjoy this .. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Pretty great. Update to v.0.1.8: Change logMisc-Fixed various bugs which were introduced in the last update. Update to v.0.2.0: Change logMaps-Added 155 new maps to competitive game modes CTF-Reintroduced the game modeObjectives-Increased their radius to make them more responsiveAI-Fixed a couple of bugs across the board-We are now telling the AI which objectives are more important than othersUI-Added an ingame event log which shows the most important events as they occur, also color-coded-Made several changes to the score sheet including better tooltips, actual teams in the match and color matchingMisc-Established a common map size for all current game modes and maps. Update to v.0.1.2: Change logGameplay-Added diplomacy in preparation for the upcoming single player mode-Added personality traits to NPCs, which are used for diplomatic decisionmaking-Added skeleton single player campaign mode; it is still in alpha, so you might not see it in your version-Improved projectile collision detection on clumped up units which was introduced by disabling local avoidance-Fixed a bug which prevented new matches from starting correctly-Fixed a bug which gave players a head start on consecutive matches-Removed cost of soldiers-Reduced rate of income-Removed wave movement from arrows-Increased arc and velocity of arrows to make them more distinguishable from regular bulletsVisuals-Changed the look of various arrowsAudio-Muted death sounds on game overPathfinding-Disabled local avoidance, it caused desyncs in multiplayerPerformance-Reduced memory allocation during gameplay a little, hiccups are still there, thoUI-Added dropdown menus which enable the player to change the look and weapon of bodyguards and their player character-Added icons for primary and secondary fire modes and their standard key binding; Those will change according to selected weapon in a future update-Cleaned up the ui and added buttons to show or hide panels which are currently irrelevant to the user-Removed buttons from the technology panel which are currently not in use-Added support for diplomacy overview, diplomatic events and diplomatic actions-Fixed a bug which made certain ui components unresponsive on consecutive matchesCapture The Flag-Fixed a bug which moved the flag outside the map-Fixed a bug which made it impossible to return your own flag-Changed AI of the flag carrier: They now also try to return their team's flag to avoid stalematesEscort-Added decorations to each destination-Fixed a bug which prevented scoringInput-Replaced the input interface with a more robust system supporting a variety of game controllers and buttons; needs more testing, but we feel more comfortable with this system in place.. Update to v1.30: Game-Added three mounted units for each faction-Added a building to produce mounted units for each faction-Added base expansions to bases. Now every team’s base starts at level 1, after a while they level up and add more foundations and palisades to enhance gameplay. Each base levels up two times per match-General polish and updated game engine to latest versionAesthetics-Moved further into cartoon lookAnimations-Added missing animationsPerformance-Improved performance and reduced memory load a bitBugfixes-Fixed a nasty bug which prevented the game from properly loading at startup-Minor fixes. Update to v.0.1.3: Change logGame Modes-Added a new game mode: Coop Crawl-Added a new game mode: Coop UnbeatenCoop Crawl-Primary Objective: DO NOT DIE! There is no respawn!-Primary Objective: Capture every objective on the map-Secondary Objective: Increase your score by killing enemies-Note: After capturing an objective, enemies start spawning there-Capturing an objective kills all enemies in close proximity-Unit production and player respawn is disabled-At the end of the match your personal score is uploaded to the leaderboards-Objectives cannot be recapturedCoop Unbeaten-Primary Objective: DO NOT DIE! There is no respawn!-Secondary Objective: Increase your score by killing enemies-Secondary Objective: Capture every neutral objective on the map to increase your score and fortify these positions-Capturing an objective increases wave strength of your enemies-At the end of the match your personal score is uploaded to the leaderboards-Objectives cannot be recapturedGameplay-Added support for the new game modes-Adjusted FOV and camera distance to get a closer look at the action-Increased scaling of player characters to make them stand out from the crowdVisuals-Added an effect which is played when capturing objectives in Coop Crawl-Reduced the amount of lights in the scene a little-Terrain: Replaced 2d grass with 3d modelsAI-Fixed a bug which would prevent bodyguards from moving in certain situationsUI-Disabled buttons which are not supported by the current game mode. Update to v.0.1.4: Change log Multiplayer-Fixed a bug which prevented matches from being properly hosted and advertised on Steamworks in Private and Public lobbies Long Campaign-Reworked the Long Campaign mode-The Long Campaign mode is now a selection of matches using different game modes which are played in consecutive order and with increasing difficulty-Winning a match unlocks the next match-Progress is saved between sessions-Currently only solo/couch coop play is supported-Uses a recurring cast of named bots-The match selection can be regenerated in the campaign screen Skirmish Campaign-Now only selects competitive modes Gameplay-Replaced the weapon of the Prim cannon with one that shoots straight projectiles-Introduced workers which can be killed in game modes with enabled production-Disabled regular income in game modes with enabled production-When killed, Workers respawn after some time automatically-Workers add income on their return to the main tent-Reworked how difficulty is realized in coop game modes: Now all difficulty settings except hard reduce the max hitpoints of CPU controlled opposition-Increased the damage, range and weapon cooldown of arrows giving them more punch and reducing visual clutter at the same time-Increased the rate at which units can dodge to evade projectiles Visuals-Removed trails which previously visualized resource exchange-Added a new character model used for workers by all factions-Reduced the amount of flickering caused by Fog of War-Removed melee weapon trails for now due to bad performance and crashing the game and SDK-Replaced the player marker with a more appealing special effect-Replaced the marker for the player respawn with a more appealing special effect-Again, replaced some of the arrow sfx with some which look more like arrows-Added support to an outline effect which is played when targeting enemy units, needs more work tho Collision Detection-Improved collision detection of projectiles Performance-Improved performance a bit and fixed some of the bugs which caused hiccups during gameplay UI-Increased font size of the description segment in tooltips-Implemented a mission select screen used for the Long Campaign Mode Tutorial-Added a short input tutorial which is played for the first couple of matches Misc-Added several map layouts which will be used in a later update for Capture The Flag and a new game mode-Added a system which makes the creation of procedural shapes easier, future use. Update to v.0.1.7: Change logArtstyle-Improved the look of the gameGameplay-Turned all arcing projectiles which targets foes on a different plane into straight projectiles, this is a workaround to their otherwise awkward trajectory-Reduced the speed of arcing projectile moving that wayBalance-Increased the damage of all bowsVisuals-Improved support for team colors on all models-Added various special effects to all environment-Changed how the fog of war is drawnGame Modes-Disabled CTF for now while we work on a fix which affects flag carriersMisc-Various improvements to integrity and stability of the game client. The Superlatives: Shattered Worlds—Hunt a killer and save the solar system!: We’re proud to announce that The Superlatives: Shattered Worlds, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the Choice of Games Omnibus app. It's 35% off until April 4th!Conquer assassins and alien invaders in Superlative London! Defend Earth and negotiate interplanetary peace as you race to rescue Queen Victoria in this thrilling sequel to The Superlatives: Aetherfall.The Superlatives: Shattered Worlds is a 218,000-word interactive novel by Alice Ripley. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.You are the Arbiter, a planet-hopping operative assigned to stabilize a peace summit between Mars, Venus, and Earth. But when Queen Victoria is targeted for assassination, you must find her killer, unmask the Mysterious Officer he serves, and stop an otherworldly invasion before it's too late! Armed with powerful aetheric artifacts and your own wit and skill, you'll fight alongside your allies to unravel the mystery of this new threat, defend your home planet, and face a final foe both strange and strangely familiar.Your employers, the shadowy body known as the Divergent Conclave, are dedicated to maintaining peace between the planets. Impress the Conclave and its members might help you protect Earth—or recruit you to serve their personal agendas. Will you manipulate them to gain their support? If the peace summit falters, will you placate the parties, or choose a faction? How will you stop the impending invasion? And who will you romance?What started as a job of politics and diplomacy could end in murderous chaos. Face aliens, automata, and whole new worlds on a quest to save the solar system!• Play as male, female, or non-binary; gay, straight, bi, or aromantic• Import a Superlative character from The Superlatives: Aetherfall, or create a new Arbiter character from scratch• Wield your very own invisibility cloak• Uncover a double agent within the Queen's Superlative Service• Charm a menagerie of aliens, from multiform, jellyfish Jovians to miniature Mercurians to furry Saturnians• Play as a battle-loving brawler or persuasive pacifist• Romance a driven detective, stylish secret agent, or your violent Martian secretary• Solve murders, negotiate with pirates, and uncover interplanetary conspiracies• Cultivate your reputation among cats...or is it just one cat?. Update to v.0.1.6: Change logArtstyle-Changed the art direction of the game to be more cartoony improving aesthetics and image acuity Gameplay-Added the ability to zoom in and out a lot using the mousewheel Visuals-Improved support for team colors on characters-Disabled the outline effect on units inside the crosshair for now Terrain-Removed grass for now-Changed texture size to accommodate for the new artstyle UI-Fixed a bug which prevented users from going through the tutorial a second time in the same session-Changed the loading screen to show a random character portrait along with tips for the currently loading match Misc-Various smaller bugfixes-Made some changes to how FOW is processed; needs more testing and a performance pass. Version 0.4.0: Change logCampaigns-Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold)Stronghold-Players now start in a corner of the map-Objectives are created closeby which need to be captured and held for some time-After that time, your team scores-New objectives are created further away-Score until no more objectives are created-Added 140 new maps to support the new releaseMorale-Added a morale system-A player kill increases your morale by a small amount -Death decreases your morale by a big amount-Gain kill participation by staying in the general vicinity of the victimTerrain-Increased heightmap resolution to support the new maps-Fixed a bug when generating terrainsGunship-Added 4 autonomous weapons to the gunship-Players may change the loadout of the gunship at anytimeUI-Added kill messages-Made improvements to readability of texts-Improved tooltips for some elements (mainly appearance and weapon dropdown menus)-Restructured main menu navigation to improve flow-Restructured match lobby to show match, campaign and other settings in different windows-Players need to be ready before starting a new match-Added a chatbox to the match lobby-Changed the appearance of loading and game over screens-Capture bar screen position now adjusts to the objective’s position in the world-Connected some loose ends Multiplayer-Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between playersGame-Improved general stability of the game and error handling-Changed perspective to ortographic/isometric-Fixed a rare bug which prevented players from shootingKnown Issues-In rare cases some sprites are not rendered correctly-In some cases the terrain appears too dark after map load, moving into differen areas solves this issue

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